9/3/2023 0 Comments Fivem mumble voipThis would only allow the superadmin group to mute players. Pma-voice comes with a built in /muteply (tgtPly) (duration) command, in order to allow your staff to use it you will have to grand them the ace!Īdd_ace group.superadmin command.muteply allow Hides the mumble address in logs NOTE: You should only care to hide this for a external server. The external address to use to connect to the mumble serverĭisables players being allowed to join the server, should only be used if you're using a FXServer as a external mumble server. Whether or not to allow players to set their audio intents (you can see more here) You can find a list of valid keys in the FiveM docs (Voice Modes 1:Whisper, 2:Normal, 3:Shouting)Įnables the submix which adds a radio/call style submix to their voice NOTE: Submixs require native audioĮnables (grab shoulder mic) animation while talking on the radio. The default volume to set the call to (has to be between 1 and 100) NOTE: Only new joins will have the new value, players that already joined will not.ĭefault proximity voice value when player joins server. The default volume to set the radio to (has to be between 1 and 100) NOTE: Only new joins will have the new value, players that already joined will not. You can find a list of valid keys in the Cfx docs The default key to cycle the players proximity. General Voice Settings ConVarĮnables the usage of the F11 proximity key, if disabled players are stuck on the first proximity The ints are used like a boolean to 0 would be false, 1 true.Īll of the configs here are set using setr OR setr "" Note: If a convar defaults to 1 (true) you don't have set it again unless you want to disable it. Only allows you to hear people within your hear/send range, prevents people from connecting to your mumble server and trolling.Ĭonfig PLEASE NOTE: Any keybind changes only affect new players, if you want to change your key bind go to Key Bindings -> FiveM -> Look for keybinds under 'pma-voice'.Īll of the config is done via ConVars in order to streamline the process. Uses 2d audio, will result in same volume sound no matter where they're at until they leave proximity. Uses the games native audio, will add 3d sound, echo, reverb, and more. Native audio will not work on RedM, you will have to use 3d audio. You only need to add the convar if you're changing the value.Īll of the configs here are set using setr for pVoice (where the grid concept came from)įiveM/RedM Config NOTE: Only use one of the Audio options (don't enable 3d Audio & Native Audio at the same time), its also recommended to always use voice_useSendingRangeOnly.for mumble-voip (for which the concept came from).Please do not override NetworkSetTalkerProximity, MumbleSetTalkerProximity, MumbleSetAudioInputDistance, MumbleSetAudioOutputDistance or NetworkSetVoiceActive in any of your other scripts as there have been cases where it breaks pma-voice. This script is not compatible with other voice systems (duh), that means if you have vMenus voice chat you will have to disable it. Please report any issues you have in the GitHub Issues NOTE: It is expected for servers to be on the latest recommended version, which you can find here for Windows and here for Linux. If you were previously using the state bag getter Player(source).state.phone you will instead need to use Player(source).state.call pma-voiceĪ voice system designed around the use of FiveM/RedM internal mumble server. If you previously used voice_enablePhones you will instead need to use voice_enableCalls If you previously used voice_defaultPhoneVolume you will instead need to use voice_defaultCallVolume PLEASE NOTE: Currently master branch has some breaking changes
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